Man, I am just soooooo grateful some power-users are testing alpha 12!
'Cuz I really don’t want to wrestle with a half-baked version of A:M. The whole v9 experience was harrowing. I didn’t do anything with v9 but send in bug reports. I don’t want to touch alpha 12 with a ten-foot pole is what I’m saying. No sarcasm here: Praise to the guys who are pre-testing 12. :bowdown:
Speaking of bug reports, I noticed a bug in v10.5q yesterday. So I joined the A:M Reports forum. I reported the bug, but I accidentally said I was using v10.5r.
I don’t know how to edit my report. What can I say? I’m a dumb artist. We already know that.
Anyway, I’ve attached a prj file here. I don’t have v11. Can somebody load this prj file and see if this bug is still around? If it’s gone, I’ll heave a sigh of relief, and I won’t pursue the matter further.
Here’s the problem: If you lock a child bone of an FK chain, the parent behaves in a goofy manner. Please load the attached prj. There are two Action files.
In Action1, no bone has been locked. Select Bone2 and move your cursor close to the bone’s origin (where it is attached to Bone1). Please wiggle Bone2 a bit. Everything is normal, right?
Now switch over to Action2; in this Action the last bone of the chain has been locked. Repeat the above step of selecting Bone2 & wiggling it near its junction with Bone1. What happens with me is that Bone2 shoots out. This is the bug. The FK chain ought to behave the same way as it does in Action1, with the exception that Bone3 remains frozen, since it’s locked.
Would some kind soul check this project out with the latest build of v11? Or with alpha12, maybe? If you don’t see a problem, then everything is hunky-dory.
Thanks,
Carl Raillard
PS: And the A:M reports forum is not fool-proof. The fool has spoken!