a forum inside a forum, never seen that before…
i tried asking this on GDNet but about all the response i got was 3 people rephrasing what i said and telling me to use google, and one guy who… i don’t think understood my question.
basically i need a way to figure out the LOOK, UP, and RIGHT vectors given 3 angles. this is because when i turn the camera upside down, the camera doesn’t turn upside down but rather flips rightside up. i know it has something to do with 3d math but i have no clue where to start…! (basically one of the replies i got on GDNet was “you need to use 3d math, go learn about matrices”… pretty sad when i ask for help and get 3 links to google).
i don’t know if anyone can answer as i’m sure more people here are artists than programmers, but if you can, 



i’ll have to look at that site some more…