I seek advices for painting non-realistic textures. I do not mean that simple ones, when you just slap cell-shader onto model and it’s done, but complex ones… Here is perfect example of what I mean:
http://www.ulrick.be/img/perso/ulrick_3D_diorama_heroquest_06.jpg
http://www.ulrick.be/img/perso/ulrick_3D_well_cartoon_01.jpg
I can see general trend of these, but any additional information will be much appreciated.