Hi,
I’m starting to learn some rigging, in Maya and Houdini. I created some rigs in Houdini and watched some tutorials. So far so good.
I just saw this guy’s showreel:
http://vimeo.com/45861083
I tried to find some info or tutorials on advanced stuff like that. I don’t know 3Ds Max
at all, and I have some questions,
-What are these boxes? Is it like a temporary model used to set proportions, that the bones are extracted from? Or maybe its the model that the animators work with?
- How is the secondary motion of the hanging part created? Is it a simulation that runs after the animation is done, or does it react to the animation immediately based on some spring expressions?
-Is the skinning done automatically as well, with this tool he developed? - Where can I find some reading material or videos on these subjects?
Thanks a lot