I was hoping of some more experienced people could point me and other newbies in the direction of some reading materials for Games Design.
Personally I’m looking for information about building and texturing environments for games, inspirations, techniques, methods, anything really for insight and information.
I ask as I’m hoping to buy Half Life 2: Raising the Bar, hoping it will give me an insight into how things are done and laid out in a company, I’ve browsed some books about game Design, but they seem a little mainstream, centred around vague details that most people here would already know.
Any help is appreciated, and I hope I posted this in the correct place.