So I’m doing post-DOF in After-Effects. I’m rendering a default Z-Depth pass out of maya.
The problem that I am facing is that neither After-Effects or Photoshop (both CS4) are recognizing the separate z depth files. However I can open them in f check. I’m using png as my file format but this problem also arose when testing with tifs
I did a test by opening the first frame’s z depth image in fcheck and doing a “save as”. I imported this into AE just fine and was able to get DOF going using the lens blur effect.
So my question is, has anyone had this problem? Is there a way to use the z-depth renders that I already have? Fcheck doesn’t do any sort of batch stuff and I’d rather not do a “save as” for every single frame of the animation.
I’m looking into some other ways to render out this pass, but I really had to post this. There has to be a way to make this work. I’ve found that lots of people are unhappy with maya’s zdepth feature but I refuse to believe that there is no way to use this stuff as is.
Anyone?