Thank you men, but the cutoff was default, close to none and materials were intact. Also it was this particular light source fault I mentioned. I managed it by adding a bit of Directional parameter, looks good enough.
The whole issue is weird because I tried to setup the light from scratch one or another time and the unwanted reflection randomly appeared or did not despite similar VRayL settings.
Since I’ve got your attention also because I think the problem too plain to start a new thread, please look at this image and help with the dark area.
http://i47.tinypic.com/2a8j6et.jpg
The background is a Dome with VRaySun, the bottom is VRayMtlWrapper + Shadow/Matte. It’s probably some kind of gamma issue (LWF setup, also the VRayMtlWrapper setup is probably correct with -1.0 Alpha contrib). I’d play around and eventually get it right but I’d like to understand what I’m doing wrong since it’s my first exterior scene.
Thanks again.