Hey curve_master,
I wanted to point out a handful of game developers that are currently using MotionBuilder in their pipelines (many of them have been using it for years):
- Electronic Arts
- Sony Computer Entertainment
- UBIsoft
- Midway
- Codemasters
- Glyphx
…and let me tell you, the list goes on and on. More and more we are seeing medium to small developers adopt MotionBuilder to tackle projects that they are working on. The large facalities are either already using MotionBuilder full time, or are evaluating it for their existing pipelines.
For everyone else asking questions about rigging/setup in MotionBuilder, it’s come a long way, let me tell you…Out of the box, we build a complete full-body FK/IK rig, based on the size and proportions of your character. The rig itself can be manipulated/keyed in full-body, or individual body parts (more like Biped), which gives you control over how the character is going to react to your manipulation. For setup, you can add objects/constraints as needed to augment the rig setup (ex: props). The rig itself supports scaling, so setting up a squash and stretch rig is totally possible.
Cheers!
Curtis Garton