hmmm, i reckon something in between. i agree, too many milestones can cramp your style, take up time, but i do think what might be nice is a simple story board. this way people get an idea what you are doing, once the story board is done, you can then focus on making a polished animation. so basically 2 steps:
planning, ideas, concepts, and sorting out generally what you’ll do, presented as a story board
final piece, in the specified formats
i think this will be important for 2 reasons, firstly it will stop people floundering around, changing ideas, getting discouraged etc, which is something i frequently do, and learning how to storyboard/plan, a bit of drawing practice etc, is always a good thing to have under your belt.
one other thing, while it wouldn’t be a rule, is to make clear that the animation doesn’t have to have perfect materials, lighting, or even be rendered, that the focus should stay on the actual animation, how well it portrays the story, etc.
and i had a quick look-see at the 10secondclub website, and i have to say, i’m not so sure about the whole animating to a fixed sound clip and in essence fixed timeline. while it does help with my earlier point of focussing on animation, it also really stifles (i feel) the creativity and flexibility. it makes for fairer judging etc, but it’s not like we’re competing for medals here
but in that same vein, keeping the topic quite specific, for example; man jumping out of a window. that way you would be free to built up WHY he’s jumping out the window, but also a good yard stick for judging, how well does he land etc. also, the storyboarding will keep the whole process more logical, easy to follow, and give another way for judging to be fair, how well did he stick to the story board? how much did he have to “fudge” the animation to make it work?
well, that’s my 2cents.
actually, it was more like 36cents.
bah, you get the idea