I’ve just started playing around with animation layers and for the most part they’re pretty great. But for some reason, whenever I have a animation layer set in my scene, I am no longer able to set a key with a rotation beyond 360 degrees (between ±180 degrees to be exact). All existing keys with a rotation over 360 are fine, and I’m also able to drag keys over 360 in the graph editor (which will be a huge pain when I get to higher values), but with every new key that gets set, it’s rotation set with an equivalent rotation within the limit (i.e. a rotation of 3,000,000 sets a key at 120 lol). Also, once I delete the animation layer, everything goes back to normal…
My scene setup is an empty animation layer and all animation is being done on the BaseAnimation layer. Anybody know what’s going on? Is there a checkbox or something I’m overlooking?
. Here’s a video: