Animation issue - asking for some advice!


#1

Dear all,

I am currently running into some logistical problems on an animation I am working on.
I am mainly a modeler and thus my experience in animation is limited. After having a thorough read through the Maya manual and various forums I’m hoping for some experienced input.
That being said, here’s the issue:

My setup is basically pretty simple:
A very slow camera move through a vein past bloodcells. I want the bloodcells to collide with each other, ideally in a jelly way.

I’ve decided to create about 50 bloodcells and added a gravity field along with some initial spin to mix them up a bit more.
Once I was happy with movement speed I made soft copies of all of them, hiding the animated mesh making it a goal.

Ok now here’s my questions:

Somehow the collisions between soft bodies come out odd. Sometimes the whole mesh gets dented and messed up even with different goal weight settings. Is it possible or did anyone ever manage to have soft bodies collide in a nice and smooth way !? (meaning one soft body colliding with another soft body!?)

The second issue I ran into had to do with my render environment.
The whole sequence is modeled and animated in Maya. I exported it as .fbx in order to be able to take advantage of Vray in 3dsmax.

Importing works fine, however a soft body consists of particles and no longer of a mesh. The particles are set to Points on conversion but Vray can’t deal with that particle type. All other particle types look really wrong for my object (clouds, spheres, …)

So to cut a long story short how do people usually deal with soft bodies in conjunction with Vray !?

Sorry for the long thread and thanks very much for taking the time reading through it, as you can see my problems are very specific and I’m really curious as to how other people would approach the whole thing !

cheers & regards
Andy


#2

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