(also posted at softimage.net)
Hello,
I’m at my breaking point trying to figure out this problem:
I’ve loaded a scene file here:
http://www.lasercade.com/mute_test.zip
In the scene there is a model with a constant shader with two texture layers applied (X.tga and O.tga).
I’ve created a custom parameter set with the mute buttons of each layer and I’ve alternately animated them on and off on frames 1 and 10. You’ll see if you render the object that the textures are NOT paying attention to the mutes at all (sometimes both of them disappearing, sometimes just one of them appearing even when it’s mute is on, etc.).
I’m at my wit’s end trying to figure out what I’m doing wrong… it seems like it should be an easy thing to do, but the textures are just not reliably switching. Sometimes it seems to be working (for example, if I reload a .tga file) but then will go back to it’s old misbehavior.
If someone could take a look at this and tell me where I’m going wrong, or point me in another direction towards animating layers on/off on an object, I would be desperately grateful at this point.
thank you,
mm