Animating Subdivision, along a path, growing trees


#1

I’ve been working through several options to auto-subdivide a mesh while it is extruded along a curve. For instance, a tree growing and animated as it grows, via curves.

Would it be best for me to use the default Geometry node, or should I freeze it and use a Slice Operator? Any ideas on which one is more efficient?

Ultimately, I will have a massive tree growing, so I’m trying to make this as efficient (both in code and in memory use when rendering) as possible. I also want this based on curves. I’m designing the tree to be generated as curves, then a second pass of work to generate the meshes for later animation.

Any thoughts or suggestions are appreciated.
Thank you.


#2

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