I’ve only recently started using Maya 2012 and I’m considering using the humanIK rig for a character. There’s not going to be any mocap. it’s all going to be animated by hand. It’s for a tv series so there’s going to be quite alot of shots that are going to be animated.
Do you guys have any experience of doing stuff like this with humanIK? is it worth it, or is it still better to do all the rigging by hand?
Also, I’ve noticed that the controls do not have zero transforms in the stance pose, and you can’t type any transform values in the channel box either… this is unbelievably impractical when animating. does anyone have a decent workaround for this?
