Animating a shaded object converting to a wireframe object


#1

Animating a shaded object converting to a wireframe object:

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#2

Question:
What are the main differences between rendered points with negative edge input value and points with hipervoxel surface mode?

In edges mode you can apply nodes and shaders like any other surface, and in hypervoxels you can go on hiper texture and have geometry blending and distorting. What more?

To see how could a mix work, i rendered some vertexs with edge -10, some gradient on slope, reflection 100. Then i also turned hypervoxels, but on spite mode so different things were rendered but with same geometry. That took 2 minutes to set up.


I turned all on, so i got those strange shadows.

Any nice tricks could come form here?


#3

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