I’m working on a character which will use a curling blade weapon- a long sword made of flexible steel, sharp enough to cut into flesh, but flexible enough to be rolled into a tight coil. I’m kinda clueless as to how to go about it. Doesn’t look like a possibility with just bones, since it will be impossible to get it back into the shape of a tight coil. Any help in this regard would be much appreciated. This is for a game project and needs to be exported in the game engine.
Many Thanks 