animated sequence particle emission


#1

hey guys a quick question here:

i have an animated black and white sequence that is made with AE, I’m trying to emit particles for the blacks on the map. everything woks fine and the emission is good however if i don’t play frame by frame, my particle emission loses track where to emit from. i’ve always had this problem in maya when bringing in a file as a texture emission for the particles, my guess is that maya needs to load the new frame of the sequence each frame so the particles know where they should emit from, so u have to play it frame by frame. and even if i cache the particles maya doesn’t load the texture sequence properly and the particles don’t know where they should emit from. I mean (I HAVE TO CACHE FRAME BY FRAME)
is there a fix for this or a workaround???
i tried checking the use interactive sequence caching check mark and still doesn’t work.

thanks


#2

particles require frame by frame calculation.


#3

There have been a few posts on this topic give them a try and hopefully something in there should get you rollling:
http://forums.cgsociety.org/showthread.php?f=86&t=1070908


#4

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