I am trying to create a set of animated normal maps for a game, and I am hitting a very hard brick wall here.
The effects are mostly water related (waves, ripples, etc). Hours of googling have returned nothing.
Does anyone have a workflow for creating these textures? My tests always gave me UV seams at the edges of the tile after baking (as in any baked tangent space normal map).
Any help would be greatly appreciated, as I am totally in the dark…and my client is looking at me funny :argh:
