I am semi-familiar with PFlow but I am stuck now. I am a long time lurker here learning so much information its just rediculous. So visuslizing what I want…a spider web, but one side of the web catches on fire and spreads to the rest of the web. I can think of a few ways to get this using PArray and some animated slice planes, but that wouldn’t look as real as the fire spreading throughout the geometry and then dissaprearing. I have tried to use PFlow for this as well, although i can’t seem to get a good fire look from PFlow and I can with Parray, although if anyone knows how to achieve a good fire effect with PFlow let me know please. I am using default max 2008 with no plugin’s so this is just raw max. Thanks guys and hope to hear from you masters in a bit.
Animated Fire On Spider Web
You can do it with a deflector in PFlow too. Just add a collision test and a moving deflector, to send the particles to a new event in which they spawn and a force is moving them upwards. On a fire with pflow - http://www.allanmckay.com/tut/pflow_fire.avi - a great tut by Allan Mckay.
hey guys i was doing this awesome tutorial and everything seems fine except and i add motion blur like it says in the video nothing happens after i render, not blur is visable at all. any ideas? im using max 2009 with v-ray maybe somethings up there?
doh!!! i didnt know that thanks, and will that blur the whole scene or it there a way just to blur the particles?
Render the particles in a separate pass and post composite them back into the scene is one option.
Yes, it will blur the whole scene and will also slow down the rendering… that’s why sometimes you have to render the particles in a separate pass as Ian suggested.
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.