Animated Fire On Spider Web


#1

I am semi-familiar with PFlow but I am stuck now. I am a long time lurker here learning so much information its just rediculous. So visuslizing what I want…a spider web, but one side of the web catches on fire and spreads to the rest of the web. I can think of a few ways to get this using PArray and some animated slice planes, but that wouldn’t look as real as the fire spreading throughout the geometry and then dissaprearing. I have tried to use PFlow for this as well, although i can’t seem to get a good fire look from PFlow and I can with Parray, although if anyone knows how to achieve a good fire effect with PFlow let me know please. I am using default max 2008 with no plugin’s so this is just raw max. Thanks guys and hope to hear from you masters in a bit.


#2

Drive it by a gradient map. Birth at a rate and then only emit on the white points


#3

You can do it with a deflector in PFlow too. Just add a collision test and a moving deflector, to send the particles to a new event in which they spawn and a force is moving them upwards. On a fire with pflow - http://www.allanmckay.com/tut/pflow_fire.avi - a great tut by Allan Mckay.


#4

hey guys i was doing this awesome tutorial and everything seems fine except and i add motion blur like it says in the video nothing happens after i render, not blur is visable at all. any ideas? im using max 2009 with v-ray maybe somethings up there?


#5

You have to use vray’s motion blur in the camera options.


#6

doh!!! i didnt know that thanks, and will that blur the whole scene or it there a way just to blur the particles?


#7

Render the particles in a separate pass and post composite them back into the scene is one option.


#8

Yes, it will blur the whole scene and will also slow down the rendering… that’s why sometimes you have to render the particles in a separate pass as Ian suggested.


#9

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