Animal Fact #164 - Animated Entirely In Blender


#1

Hi all. Thought you might like a peek at an animated short Nimble Collective put out. Animated in Blender using the ‘bendy bones’ rigging system. We’re SUPER happy with it.

http://nimblecollective.com/content/animal-fact-164/

[VIMEO]176196311[/VIMEO]

The short was animated, lit, edited, and rendered entirely in Blender with use of other tools like Nuke, Audacity, and more (including the pencil and paper the chicken was originally designed on) using only a $189 Toshiba Chromebook 2. No software to download. No installs. Just a web browser and the Internet.

You can read more about how we made it at the link.
Nimble Collective - Animal Fact 164


#2

Great stuff Nimble! After more than a decade with Maya, i’m ready to jump into a new app and i think Blender will be my choice of software to help me get my personal short films going.

What was the estimated amount of time put on this short would you say? What was the decision to use Nuke over blender’s internal compositor? Any plans for some behind the scenes or training videos on how you guys did the short?

Looking forward to seeing more great stuff from you guys!

-George


#3

Hi George, thanks for the questions!

We actually started originally working with Iryna Korshak (https://www.behance.net/IraKorshak) quite a while ago. I had seen her art on Behance and thought it looked really beautiful - and absolutely loved her rooster drawings!

As a test, I tried modeling one of the roosters in Blender and we tried texturing it… just to see if we could get the look. Once I felt confident we could match her artwork and design in a model, I reached out to her to see if she would be interested in designing a chicken in the same style. We hired her to do that and then pretty soon she was involved with helping design the look of the entire project!

So the modeling of the car and environments was done not long after that, but then we sat on the project for a while because other items were coming up which were taking presidence. About 2 months before siggraph we started back in on it, remodeling the chicken - then haley started working on the textures.

By mid June I had a rigging plan in place, and was starting to figure out how to use the Bendy Bones in Blender. I was learning the rigging aspect of Blender as I was going, so there was a little trial and error, but for the most part I had the neck planned by the 24th of June. Then I re-worked the neck feathers (initially they were going to be modeled as thick geo - but ended up using planes with textures).

By july 1st, we had a complete rig and texture for the chicken.

The initial animation for the farm shot was done in a day, but after finding the music I went back later and added a few things. So it was probably a total of 2-3 days of animating for the farm shot (including the birds, the sheep motion, etc). Lighting was pretty quick on that because Haley is amazing and the art direction was so specific and perfect.

The chicken’s car rig was also done in a day or so - not too long, since it was a relatively simple rig - the “tough” part was figuring out the squash on the tires - and learning to use the constraints correctly. :slight_smile:

I think by July 10th the short was pretty much done, then it was just animating the title sequence (lots of fun to animate a chicken dancing!) and then just rendering and tweaking. Haley did the comps and was able to whip those out pretty quick… again, because she’s a rock star.

So all in all, most of the production part was done in just a few weeks, with some early production work of modeling the environments, textures, building & rigging the secondary cars, etc done earlier in the year, probably taking just a few weeks of desk time (spread out).

That’s a long answer to your question… but hope it makes sense! :slight_smile:

As for why nuke over blender’s internal compositor, we really like the team at the Foundry and were excited to try using nuke on our platform. Plus, it’s important to have any strong pipeline be able to handle multiple applications. We probably could have used the internal compositor, but nuke was a great tool to use.

We’re definitely doing some behind the scenes tutorials! Those will be coming in the next few weeks & months Is there anything specific you’d like us to cover? We want to make sure what we’re sending out is helpful! :slight_smile:

-jason


#4

Great reply Jason! thank you!

As for what i’d like to see covered in the videos, everything! hehe.

More specifically:

Blender and Nuke integration and workflow.

Rigging in blender and the use of bendy bones.

using Audacity in production

Editing within Blender

More insight on how you pulled off script to screen in the cloud

Thanks again for sharing the knowledge! I hope to do some fun shorts like this myself soon.

-George


#5

DUDE! You read our minds!

We have a bunch of tutorials that we are creating focused on how we made the chicken short from the initial concept to working through the process, including how we overcame some hurdles. We’ll be covering setting the style, modeling, rigging, setting up the shot and more.

We’ll be picking the team’s brain pretty thoroughly, so stay tuned in the coming weeks as we roll them out. =)


#6

Hi,

First, good. Then, no book. Dont like the episode one by one from where three D started on the Internet, wanted so. Showing, showing and no health cause of u. Would kill. Trr tr tt.