Hey everyone, It’s been a while since I’ve posted on CGTalk, and I’m ready to do more work this year. I guess I should reintroduce myself since I haven’t been on here for a few months. I’m Taylor Leach, 17yrs old, I go to a local college where I study art which includes sculpture and life drawing. I go with a couple of local artists to a life modeling session every week where we model a live model using clay. My hobbies include 3d modeling, sculpture, drawing, music, occasionally some sleight of hand, and games.
My main focus will be on anatomy, and I’ll be posting work I did from the torso anatomy lessons etc. I also might upload some of the traditional stuff I have laying around here, and show some screenshots of the new work I’m doing in 3d.
First, I have a torso I did for the Anatomy Lesson Series. This sculpture is actually not on the list, but it is by the same artist, and it has the same name. Heres the link to the sculpture - http://www.grafi.org/sebasti.jpg. I modeled this using strip modeling inside 3dsmax.

Heres the wire:

Hope you like it,
-Taylor
It’s great to see your work here. If you like, I can make suggestions via overpaint. I’m a bit tied up today but will get to one soon if you’d like one.



Nice update, things are looking more rounded, which is good to see - cool shaders, the latter seems to have rather large bumps, perhaps reducing the size and depth would look more realistic. One thing I think you still need to tweak in the model is the corners of the form, which I think are too shallow. Hope this paintover helps:




Post that here so we can know what you are after. You might also try to draw over the render to better visualize what you are after.