Anatomy Thread of DDS - 3D


#21

thanks man :slight_smile: yeah I masked polygons on her head and then hidden & extracted. New tools are awesome!

oh, and I’m not going to use the body at all for the final piece, since she will be dressed from neck to toes, just practicing. If by any chance I have to join them I guess I’ll use whatever he uses in that tutorial of joining heads to a body, or maybe use the necklace haha


#22

that’s a big blank canvas to detail in that dress…I wonder if I’ll get bored or something. Zbrush3 just has too many new things to explore and test…:slight_smile: (although it crashes more than 2). Lots of stuff to work on still (mainly body and dress).

Btw the net is just temporary, I HATE it now (after doing it).


#23

Odd, but I can’t tell: Is that a very flat perspective, or isometric?

Some really interesting work here so far. That dress is a really different design, I’d like to see it broken down with different colours just to get a sense of how that’ll play. The hands ache for some TLC, but it seems like the overall gesture of the sculpt holds up really well in the dress. I like the nude sculpt a fair bit too, I think you hit all the key points correctly… or at least past my ability to comment :slight_smile:

The bottom of the nostrils seem flat, going right into the skin above the lip instead of having a ledge. There is a bit more muscle running along the jaw then one would expect, seems just a touch puffy. Really great work on the face in general, other then little quibbles there isn’t to crit. Combines a bit of sterness and femininity, tough to do.


#24

kary ur feedback is most appreciated I will definitely come back to the head! (and yes, I use isometric, it’s just screenshot in modeling stage :slight_smile:

2-3 more hours tonight. Damn I slept in office last night and I’m so tired, maybe that’s because I made that mistake (oops). I’m starting to get fast with transpose tool, I think that it will be great after some more hours with it!! The posing was cool except when I zoomed out :smiley:


#25

really like how you’re doing those lacey effects :slight_smile:

there’s one thing that’s just bugging me too much not to speak :wink: - her neck is way too thick - she’s got them muscles like a guy athlete and it’s also flaring out way too much towards the bottom :slight_smile: - compare her fierce head and neck to the frailty of the rest of her body - the mismatch is really jumping out at the mo!


#26

damn I think modeling head and body separately hasn’t been a good idea, I can’t believe I missed that. Maybe also coz I didnt use any ref. I just wanted to test myself. Result: FAIL :frowning:


#27

Well, I keep my -no reference- practice. I’m sure it’s all full of mistakes (apart from the stuff which is obviously rough like hands and feet) so crits and comments are welcome.

Anyways it will all be covered by freaking dress.

Btw, Transpose rocks. Such a solid tool, it’s worth all the money of ZB3. Oh wait, upgrade was FREE.


#28

hey chote,
aalbert…the pose looks cool man… and to be frank my eyes were poppin out when i was watchin u pose that model so quickly…
dude the pose look really cool… but as far her fingers r concerned , i think only v both know how did that happened:P
but neways i know u gonna nail that…
cant wait to see the fiinished stuff man…:buttrock:


#29

thanks samar :slight_smile:

I made her less happy and sketched the dress a little while I was hearing how F.C.Barcelona match didn’t make us win spanish soccer league.

360º TURNAROUND


#30

update:



#31

Nice way to visually pop the dress out. Very good work on the dress too. While I’m not sure I could name the fabric (stiff cotton?) the detail is great and the folds are nice – the top is nice and subtle, the density of creases in the bottom make it a bit harder to pick up.

I think the stomach is not right right now. Fat doesn’t get into that configuration with the top two muscles like that. Or if it does, the vertical cleft should be lost. :slight_smile:

I like how the face reads in the left render in model4m.jpg. It seems a little softer from that angle… but it could be the difference in shader. The dark red wax isn’t kind, and everything else is well shown off from in the 3/4 that you’re using in the most recent shot.

Nice job getting her into position, that pose is solid and natural. Only thing one could ask for is a little more weight on her left hand and then the curve up the spine, but I think that’d be a ton of work to nail down even with the transpose stuff :).


#32

ooh I do like the pose! I have to say that dress seems a tad frivolous LOL… gets one thinking… the hair and head dress are my favs so far!


#33

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