an odd problem with UV's


#1

i’ve run into an odd issue with a model i’m creating. maybe someone has seen this before.

i created this model in 3ds max and imported into Mudbox. when i unwrap in max it looks fine in Max, but once i bring it into Mudbox i see these holes in my uv’s.

i have this issue with low-poly models sometimes and i’m stumped.

the particular faces are unwrapped correctly in my uv editor


#2

oddly enough the same model with same uv’s works perfect in Mudbox 2016 (previously done in 2015)

hmmm. seems odd