an Object to dust!


#1

hello

for a project I need to turn an object to dust.
I’ve seen several techniques, some more advance, some more intuitive and practical.
I’m not familiar much with programming and It becomes hard to me.

my first question is :

how can I disappear and object non uniformly?
most of the techniques are to use a ramp and project it onto an object ( or maybe simple assignment ) as transparency channel, is this really good?

my second question is about the techniques.
few techniques, that I know are:

  • using real flow. fill the object with lots of particles animate it and import back to may render with krakatoa.

  • I know that krakatoa has some feature ( or some renderer has) to bake the shading information like transparency, specularity, reflection and more on to the particles and these particles can be animated by forces… so …the object moves with forces!!
    I 've never used and even known it so …

  • using (n)particles in maya to do so…
    for this I decided to Boolean two objects so I animated the object 1 to gradually disappear object 2, on the other hand I use duplicated version ( with intersection Boolean) to emit particles from.
    maybe the old ramp disappearance could be used … not very interesting I think.

please If some one points me to the right direction I would be very grateful.
thank you in advance