Does anyone know of a good technique to render out an Ambient Occlusion pass that is affected by lighting. For example a bright sunlight spot would have less AO than in the shadows or less light areas. So far I can only seem to render out a straight pass which lights don’t affect. This can look slighting wrong in a composite. Is this a texturing technique perhaps. I’m using V-ray but I guess this is applicable to all.
I’ve just cracked how to render AO in reflections, now this I can’t work out! Thanks
