Hey guys. I wrote a tutorial for creating ambient occlusion with standard Max scanline. Here it is…
http://www.geocities.com/night_sky_vfx/ambientocclusion.html
Hey guys. I wrote a tutorial for creating ambient occlusion with standard Max scanline. Here it is…
http://www.geocities.com/night_sky_vfx/ambientocclusion.html
you’ll never get occlusion without shotting rays… occlusion in ‘scanline’ it’s queer.
better say max default renderer… :)… thanks for this… but take care you’re also using light tracer… that’s not really the default max renderer…:hmm:
ciao
francesca
Is there a tutorial for a typical lighting senario in VRay? I see people rendering the most basic, textureless objects and they still come out amazing.
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