I don’t see this question answered, so pardon me if it’s covered in a previous thread I can’t locate.
I have a scene with 3 aircraft flying toward the camera. There are 3 vehicle passes: color(32bit TGA w/Alpha), spec(24bit TGA), and a propeller blur(32bit w/ alpha). Each pass contains all 3 planes. The problem is that the planes weren’t animated with enough bounce to simulate mild wind turbulence, so I want to add some movement to each aircraft separately.
I made three nested comps(one for each craft). I applied a mask at the sub-comp level for each aircraft that masks out the other 2 planes. I figured I could then add a unique bit of animation to each plane independently.
The problem is that when I apply the mask downstream from the 3 passes, Combustion seems to ignore the existing alpha channel information in the source footage. What am I missing here? This seems a relatively basic task.
Gooch