Observe the following image:
Now observe this one:
The only difference between the two is that the second image has four planes in front of the colored stripes. Each plane has an animated texture of moving dots on it, and those dots are being used as an alpha channel so you can see through to the objects on the other side of the plane.
The problem is that when I use the alpha channel, it makes the stripes behind the planes look terrible. I have no idea why this is happening and have tried playing around with all of the alpha channel settings and have no idea how to make this problem go away. Increasing the anti-aliasing in the render settings also didn’t really help.
I have attached my project file below so you can see this problem firsthand. Please let me know if you have any idea how to fix it. I’m using R19. Thank you.
Alpha c4d problem aliasing.zip (40.4 MB)