Hi,
I am using MtoA version 4.2.2.0 an I am having some problems with the mix in the alLayer shader. It seems like it ignores any texture information coming from a file node. If I set the debug to mix it shows only white. I checked the texture file, the values are correct. If I connect a checker or noise to the mix it works fine.I have tried to contact the team but it seems like the email address on the bitbucket website does no longer work.
So I hope somebody here can help me with this.