Hey guyz I have fixed the deformation problems on the Alien and have added some of mine own tricks in the rig, Ila is taking a look at it as we speek, so it will up on the net soon. I have also done some animations with it, and they will be up soon.
Alien1 - new rig/animations
you might wanna change the name of your thread to read something like
Alien1 :new rig/animations
anyway its great to here some animation is getting done (besides cutnpastes)
ila forwarded me your e-mail, but I didn’t get the attachment. Could you send it to me also? Thanks.
Hold up cunpaste as soon as it is aproved everybody would get a chance to play with it. I have just emailed it to Kirt so it would not be to long now.
Well, I guess we’ll have to wait on Ila’s recommendations then. I opened the file in PLE and it looks like some of the nodes aren’t supported. :shrug:

You see Kirt make another $20 deposit to his Maya Complete savings fund 
There are not any rings around the wrist. There is one oround his waist, and in the chanell box there is a attribute called IKFK 0 is FK and 10 is IK and thats how the IK turns on there would be a box under the palm,select that and u can accesses the IK’s.
Hi, sorry for late responde, ok I opened & checked out the new rigged & I think it’s good for animating, I don’t know about disappearing head because I didn’t make any render test but it’s no problem after all. it’s very easy & practical, you animators should check it out. you can tweak/add/remove things in the rigging in your needs, of course.
I put the original file that Mike has sent to me in new FTP server, the pass is the same for the previuos zipped file & here is the link:
Alternate Aline #1 rigged model (1.5 mb Rared)
I hope the link works!
Ok…I’m downloading it…I’ll check it soon.
thank you nottoshabi + ila
:buttrock:
CuTnPaste
Kirt I had the same disapering head when I render and the way to fix that, is select the head go in the atribute editor and under render stats turn all the options on cast shadow, recive shadows,etc. I have just render this for the first time, I will post my render soon.
Hey guyz I have tweeked the deformations on the model a little, so I think you should update.
on your link, why did you put ftp://ftp…
shouldn’t it be an http?
I got a “page cannot be displayed” so I may have to go have a looksie at the host…
unLevel is right, the 3x ftp is username and password protected so you need a direct http link, here it is:
(right click and save target as)
http://www.sbro.3x.ro/alienz/alien1/Alien_Ready_To_Test.rar
Brad
nottoshabi + ILA : hello, I’m working on your rigging…
well:
-
wrist : when I rotate the box inside the hand the wrist rotates, but it twists the mesh of the arm. I think it doesn’t influence the forward arm. Is it right?

-
finger mixer : can u add a kind on Mixer over the hands to manage the fingers movements? It should be attached to the wrist.
what do you think about this idea? I use it in my rig.

I’ll continue to examine the rigging…
Thank you
CuTnPaste
Hey cut.
The reason I think you are geting the funky deformations on the wrist is because you are viwing it in the low rez the low rez is just on with default settings. The high rez is were the real deformations are. The finger movements have a F curve on the right and left side of the model thats were all your finger movements are, you have finger spreads and curls. The reason I like to use that perticular way is that it keeps the graph editor cleaner. But if you like the way you demonstrated better I could change it, plus you have a rig that I have updated all ready were it deforms better, I have posted that I have updated the rig a while. Just tell me everything that you like to change and I will make the changes and give it to you.
Thanks for the feed back.:bounce:
Hi,
WRIST:are you sure about the wrist torsion ? I’ve try to rotate the wrist with the high poly model and the wrist+forward arm seem to twist strange…
can you verify please? maybe I wrong something…
FINGER: ooooh…I’ve accidentally hide the splines…good…they make what I want. thanks
bye Cut
Well if thats the case then give me your email adress and I will mail you the one that I have. That I have tweeked the deformations on it.