Aggie93 - Starting Anew!


#41

I was thinking there’s things you could to improve this, but I couldn’t quite put my finger on it… it’s starting to look really nice, though…

You know, I just thought today… maybe you should pay a visit to the sculpting kings and queens in here, Intervain and Anand, e.g. and ask them for pointers and obvious things to mind? Better to ask the pros… :smiley:


#42

I was looking around the site last night for those that do sculpting but I could not remember who they were. Thanks!


#43

Hello aggie93 :slight_smile:

Good beginning for now :slight_smile:
Indeed the torso seems too long, but it’s difficult to see for now .

I think you’ll be able to check your character proportions once you’ll get his head mass in place .
So you’ll really know if your torso is too long .
For that, I use a general guide : distance from top of the head to genital parts is around 4 heads .
(It’s globally apply to 7.25 to 8 heads tall characters)

I hope it can help ^^ (And sorry for my bad english :smiley: )

It is all I can say for now .

Keep on aggie93 :wink: . I’ll follow your scylpture evolution for sure ^^


#44

Hey, thanks for the quick review.

Seeing that the character has the bottom half of her legs as animal (deer) and is not particularly human, I have used 8 heads as a guide. I believe not having the head made yet is throwing me off. But the top of the head to the pelvic bone is 4 heads. I had some surgery done between her legs to bring the genital parts closer to the 4 head measurement. That has helped somewhat. I also have the gap between the legs too large, which I hope to remedy easily.

I will work on her again tonight and will post my WIP picts.

Again, Thanks!


#45

Well I guess it was inevitable that it would get too heavy and the stand would collapse. I did not get to work on her much tonight. I had to help my son with his math and change my wife’s car battery. Oh well, I did add the breast… need to work on more… and started with the skull. I trimmed her butt a little. I did not get to look at it with real detail but she is coming around.

Tonight’s dump!


#46

wow aggie. I really love you’re sketches. Nice work. I find it so inspiring to go through these sketch book threads. Recently had the desire to learn to draw myself, just not quite sure where to start heh.

-Manaia


#47

Manaia - Thanks for the nice words. I get inspired looking into others thread too. That is how I started the scupt of Allu.

Here is tonight’s update on her. I need to get her hands, feet, hair, and horns. Then I want to make her more detailed. After that, I will make Cerebus.


#48

I have been working on Allu’s pet, Cerebus. I attached it last night. I need help from the sculpturers though. How can I prop this sculpture up? I need to work on the delicate features, like her hair, horns, fingers, etc. She is too heavy for the wire I used. Any ideas?

… and yes I know she is upside down on these pictures but I had to lay her down to get the picts…


#49

HEY Aggie.:wavey: .:slight_smile:

I like the pose of her on the beech in that painting on your first or second page I think.
If you put her in that pose, then you can have the wires from the tip of her wings stick into a base piece of clay that extends under her feet also…That would give her ballance I think.
If you are going to have her standing, then use her tail as a brace to keep her from falling backwards by having the middle of it laying on and touching the clay base behind and beneath her.
Attach the tail to the base piece of clay by taking a short piece of wire, and making a U shape which you can then put over the middle of the tail wire that is touching the base to secure it in place to the base to keep her from sliding forwads or backwards, and then just cover the short fastening wire piece with clay as you sculpt further and refine the tail.
Stick a couple of pieces of short wire into the base, where the feet/hooves will be placed,…then stick the feet/hooves onto those wires…make the wires barbed on the ends, and they will keep things in place.
Think ballance and flow of forms in conjuntion with your base in relation to the forms of the figures, so that the base becomes part of the sculpture, and not just something that is concieved as an afterthought which is only used to perch the sculpture upon.
Once you get your figures and base secured, working, flowing, and ballanced as one unit, then start to add the muscles onto the figures…Starting with the pelvic muscles/hips …then go into the stomach and upper torso …front and back muscles…Then the leg and feet/hooves…Then the shoulders …arms,…hands…and last but not least, the necks , heads, faces and lastly the hair…Sculpt in that order…and your proportions will be easier to work out as you go along in the sculpting and refining process …:slight_smile:
And don’t forget about all of those oppossing curves in the muscles of the figures, and also the oppossing curves that are combined in the figures gestures themselves as you go about sculpting…they will really add a nice dynamic feeling of life in motion to your piece…:slight_smile:
TAKE CARE, AND ENJOY Aggie…:thumbsup: :slight_smile:
Glenn


#50

Thanks for the advice Spirit. I think I will do that with the platform idea. I will work on that this weekend.


#51

I have been on the road the last few days so I have not been able to work on my statue or with my wacom. I have taken my pad and pencil with me and I am working on my other female character, Ellen, and male character, Brin. I am going to tweek the manga version of Witchblade and Claymore for these characters. Here are some sketches from the Witchblade Takeru Manga.


#52

Another sketch from this morning (no work; Good Friday Holiday)

Eriko Sato 45 minute sketch:


#53

I found a cool site for reference, asianology.com. It was a link in one of these threads here. I am liking drawing Asian women. The last one was Eriko Sato from Japan and now this one is Fujimoto Miki a singer from Japan. I kinda like the Asian culture too. It is so modern yet they hold on to traditional things.

This, like the others before, is traditional pencil (mechanical HB lead). One hour of real drawing between washing clothes, answering the phone and tending to my baby.

I know something is up with these but I cannot put my finger on it. Let me know what y’all think! (Edit: I think I know what it is… it looks like a high schooler’s drawing. I am so disappointed in myself. I feel like I am back tracking with my art.)


#54

Okay another one from Sunday night… I skipped last night due to the great basketball game (Duke v. Butler).

Asianology - Yamiko Shaku


#55

In the last sketch the body is good, but the face seems a bit off in terms of 3d-placement. Look carefully, it’s not in the place on a 3d-form. First start making ovals of eyes placement on your egg-like head form, don’t make eyes right away. You should pay attention first to how elements are positioned on a 3d form, the rest will follow.


#56

I see what you are saying. I intentionally left the face alone to work on the shading of the rest of the body for this one. What about the previous two sketches’ heads? Do you think the placements on the eyes are alright here? I am having a difficult time with the nose, especially if the nose is a bit flatter I tend to make it look huge. Any suggestions here?


#57

To me the nose looks fine, as well as heads. Maybe don’t make a symmetrical shading on it, as lighting will most probably hit only from one side, or, if frontal, it won’t shade this way also.


#58

Just finished a 20 minute sketch:


#59

Well, I downloaded Blender 3D… (free). I think I will give it a try.


#60

Here is my start on Blender. This is going to take some time but at least it is kinda repetative. Let me know ANYTHING! I need input!!!

Thanks!