Afterburn problem with VRay LWF


#1

Hi all

I’m using Max 2010 64-bit and afterburn4.0b and working in LWF using VRay physical sun,sky,camera. Afterburn renders my particles very dark and just about black (ie it seems to get clamped) How can I make afterburn render brighter without giving up Vray LWF with physical cam exposure?

Regards,
Morne (DVP3D)

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#2

I think you won’t be able to do that, AB wasn’t built with linear workflows in mind. Render it separately and fix the exposure in comp, AB 4 renders 16-bit.


#3

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