Afterburn problem with scene scale


#1

[font=Arial]Hi all[/font]

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[font=Arial]I follow the tutorial that comes with afterburn for making clouds, and all turns out good. However if I apply the same techniques on a scene with display units and system units set to metric m (metre) and use a gizmo box of 40000m (40km), I get all white clouds. Adjusting the shading parameters and the color parameters hardly has an impact and the clouds comes out just about 1 colour (as specified in shading parameters) without much detail or shadow detail. Adjusting the noise animation changes the “shape” of the clouds, but does not do much for the look, feel and shadow detail (colour variation) of the clouds.[/font]

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[font=Arial]Any suggestions?[/font]

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[font=Arial]Best Regards,[/font]

[font=Arial]Morne[/font]


#2

in the Afterburn manager in the tools section there is a scale parameters, have you tryed that?


#3

I’ve always had this problem with AB. I work with system units in meters. My objects are quite large , an oil rig for example, when I set fire to things or blow them up AB is very unmanageable. In the end out of sheer frustration I shrank my scene down really small and it worked OK, it was huge pain, but it was the only way to get acceptable results.

  • Garry

#4

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