When I do the AB tutorial for the Explode Daemon and use the Color Key Shift… I get an explosion where the beginning particles are firey orange and the later they go to black smoke (as desired). This is using a standard particle system such as Snow or SuperSpray.
But when I have a PFlow particle setup, I can’t seem to get AB to have the same effect over the particle life. All the particles just show as the firey orange and it never turns to black smoke. Do I have to do something in the PFlow setup so that the particles actually have a lifespan?
Thanks for any ideas!
