Hi
I’ve been playing around with the Combustion demo, with a view to changing from AE, but there is a few things which I can do in AE but can’t figure out in Combustion. There is a feature in AE which allows you to create a depth mask from Z buffer info, but I can’t find this equivalent in the operators - how would you do this?
Basically what I want to do is composite a particle effect and have it respect the Z depth info. Is it also possible to animate the Z depth values?
Thanks for any insights!