Hi there
I am looking for advice on creating hair for a head model eventually to be be 3D printed
So far I have retopologized from a scan roughly following changes in plain
Ideally I will need much greater realism: I could solid model it using Nurbs curves or use ClayBuildup etc in Zbrush or use Maya Hair
I haven’t taken any of my models to this level of realism and I’m not sure of the best approach:I would be really grateful for any advice from people who have successfully accomplished this so I can finish this model
Here’s the photo ref and my WIP so far
Many Thanks
Simon

