Hi,
I’m fairly new to the world of CG, but am aiming to produce a character template for a generic male in which I can take and adjust for different projects.
A few days back I was pretty tried and decided to rush the UVs which has ultimately lead to some awful sets of UVs. My workflow at the moment is currently:
Make a low poly model in maya > UV unwrap > Sculpt in Mudbox > Export Normal maps and edit in ps then go onto texturing/rigging etc
Now it has come to the texturing I’m just not sure how I can sort the UVs out without undoing all the time it took for me to sculpt.
Could anybody offer any advice on a way I can adjust this now and be able to texture my character without any problems? Also any other tips would be appreciated!
Here are some links to my UV maps and models as they currently are: http://imgur.com/a/5eb3C, if you require anymore images just let me know.
Thanks!