[vimeo]267392919[/vimeo][vimeo]267396442[/vimeo]www.maxdepth.tv/shopsIn this sample chapter from the upcoming tutorial series, “Advanced Texturing: Creature Painting in Mari and Zbrush” we will discuss importing our UDIM texture maps from Mari into Zbrush, and then using those maps to generate a fine layer of detail using masking tricks with poly-groups before finally exporting our displacement maps.As always, I hope you’ll find this training to be useful and entertaining, and I ask that you please head on over to maxdepth.tv/shops and get your pre-order copy of Advanced Texturing: Creature Painting in Mari today. This complete series of training will be available for download June 1st.www.maxdepth.tv/shops