advanced skeleton trouble


#1

Hello,

Hopefully someone has some experience dealing with advanced skeleton. I have created a human character and its ready to rig. I have started using advanced skeleton and its a great tool. The body rig is working without any problems; however when using the face rig I run into trouble. The problem is when working through the steps of setting up the face everything is good, but once I hit the “finish” button the rig works, but my geometry will no longer render. I am using Maya 2014 and advanced skele 5.1.

any help would be appreciated


#2

I’m embarrassed to report I overlooked one very simple thing. Sometimes when using wrap deformers the original geo will get the "primary visibility flipped off. That was my problem. Hopefully this helps someone else down the road.


#3

Go to your mesh attribute (Ctrl+a) under display check render
Edit: Render Stats/ Primary visibility
Hope this help
/Rachid