I need an idea how to make material with many different anisotropic shadings in different directions. Because it is UV dependent so how can I make it in different directions without rendering multiple objects and compositing later? Tried many ideas already, like bending normals. Nothing works for me.
advanced anisotropic shading need help
dac77
#3
I tried that. It seams Blender is using only active UV map to calculate anisotropic shading. Maybe there is some way to assign different UV layers to different material nodes?
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