advanced anisotropic shading need help


#1

I need an idea how to make material with many different anisotropic shadings in different directions. Because it is UV dependent so how can I make it in different directions without rendering multiple objects and compositing later? Tried many ideas already, like bending normals. Nothing works for me.


#2

You can have multiple uv maps. So you can have multiple directions for your shading.


#3

I tried that. It seams Blender is using only active UV map to calculate anisotropic shading. Maybe there is some way to assign different UV layers to different material nodes?


#4

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