Hi folks
I have a pre-rigged character and I’m trying to add a global control to adjust translate, rotate and scale. When I parent the global control to the folder containing all the controls, the scale control causes some horrible deformations. The rest of the transformations are fine.
As I didn’t rig the character i’m not sure how it was set up, and i guess it’s unlikely anyone will be able to help wthout a detailed look at the character… But is there anything i should be looking for that is a common cause for these double transformations (or whatever they are?)? Is there anything i can do to troubleshoot what’s making the controls all scale up unevenly?
There is a spine curve control attached to a series of clusters along the spine- When removed there is no control above the waiste. It’s in a seperate folder (outside the controls folder) that says ‘Dont touch’ - I guess this could be where the problem lies!!?
any help or tips would be really useful
thanks