Hey, im relatively new to Maya and am having trouble during the rigging stage. I’ve set up an IK Handle on the leg, created a controller, and have created attributes such as Ball_Lift and Toe_Lift. But, after setting the driven keys for Ball_Lift, and then testing it once I’d finished, I noticed that when MMB scrubbing in the virtual viewport the foot itself only ‘snaps’ between the fully rotated and its ‘0’ value resting position even though i can see the numeric values in the channel box scrubbing smoothly and normally. How can i make it so that the foot doesnt snap between its max and resting values and flexes in a full arc/range of motion when i scrub?
I’ve also tried setting up Ball_Lift animation in the timeline but it still snaps
Sorry if this is confusing, and it seems like something really minor thats a quick fix yet i know nothing about…