Bad Clay Studio is happy to share with the community this breakdown of one of our recent work for Winamax Commercial.
We were responsible of creating all the monkeys model, texturing and displacement maps.
We went through different stage that allowed us to finish everything on time for the most accurate result as possible for our client NKI studio ( who did the animation ,FX and post production for his project).
We used Zbrush For almost every stage from sculpting ,modeling and some texturing .
The monkeys were subdivided into 5 different Ztools for Displacement extraction ( around 15Millions polys per Ztools ).
Please , check out our thread on Zbrush Central :
http://www.zbrushcentral.com/showthread.php?190329&p=1115253&viewfull=1#post1115253
our Website :http://bad-clay.com/main/