Im struggling a bit with altering a texture in the selected object that are nested inside another texture and located in the diffuse of the material through Maxscript. Its not a issue when the textures is located as the first texture in the diffuse but when its nested it gets really tricky to fix it.
Material could look like this
-------- bitmap (blur for example)
How do I access the bitmap in the diffuse. The texture could be nested down in several nodes or textures but it could also just be the texture that are connected to a simple vraymtl diffuse slot