I have a head mesh set up for SSS skin tests in 401. The tests are going well and I assumed I had scaled the model to real-world size (roughly 300mm long for an average human head) I say assumed because the SSS settings are working out nicely for the scene. The thing is when I had originally scaled the head upon import I just used the grid as a guide with each grid unit at 50mm. I’ve only just realised that the rather handy ‘Absolute scaling’ command exists. However, when I ran the model through it, the resulting dimension was 10.7 metres.
Does anyone know what’s going on? With the model at 10.7m this seems perfect in relation to the size of the default camera, and certainly is in keeping with the SSS measurements. Scaling the model to 300mm obviously won’t do as it’s way too small.
Surely the lighting(area lights) and SSS settings shouldn’t function correctly if the scene scale is wrong. But strangely this isn’t the case…
Any advice? Cheers.
P.S: This is only my second day using Modo as 3D max + MR/Vray is my app of choice. I have to say Modo’s renderer is an absolute dream to work with in terms of setting up Skin shader renders. The learning curve and instant real-time feedback is simply incredible.
I learned the hard way that scaling Items/elements and then expecting the pivot centre to be where you think it should be as a long term Max-centric user can be a little confusing!!