Hello!
I got a model work in progress for animation, which is made of around 35 separated mesh/subtools. I unwrapped all of their UVs, but I bubped across a question. In Maya, should I resize these UVs so that all of them could fit on a single UV tile, so that i can have only one map(texture, displacement, etc), or is it fine if I create one for every one of them? I’m working from zBrush so wouldn’t be way too much work. And what would be the difference between these two methods?



