About texture based emission of the PF?


#1

An old particle system PArray has a ‘Mat’l Mapping and Source’ function.(Like

Maya’s texture based emission) This is makes enable to get a texture based color from(at?)

starting position each other particles when they emitting. But Particle Flow is not supporting

this function. How can I using this function in PF?


#2

I checked a bottom question’s reply from Bobo. Thanks Bobo.


#3

You are welcome!
Btw, when a question contains the words “like in Maya”, it reduces the chances of me answering by about 50% :wink:


#4

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.