So I have a question that I’m sure is absolutely ridiculous as I’ve been using Maya for a bit now and have never come across this answer nor ever sought the answer.
When modeling characters for animation, I understand that the character must be all quads or all tris. If there are any faces with extra edges, it will cause issues with animation.
Does this apply to modeling objects that will not be animated? I see a lot of people model objects and use booleans or others tools that cause a face to have a ton of vertices and edges thus completely ignoring keeping faces tris or quads. When I model objects, I don’t pay attention to how many edges on a poly…because I usually don’t animate anything.
Is this ok? Is it okay for a face to have a bunch of edges/vertices if the object is not going to be animated?
Thanks for the answer…I know you’re rolling your eyes :rolleyes: 