Greetings Everyone!
I have a general question about the different kind of mapping you can do in Maya. See, I am trying to add detail to a low poly mesh. I’ve played around with normal maps, making a simple high poly cube model and then baking it’s detail onto a low poly cube. The issue I am having now is that Normal Maps do not seem to capture geometry depth detail. I’ll create a model and then go to map it out, but anything that has been extruded outward on the modeled object will bake out as a flat representation…
So my question is, do I use something like a bump or displacement map to capture the actual geometry detail of a high poly object? Or am I missing something else?
THANKS GUYS!
~MayaFreak31~
