So I’ve got this mesh consisting of a set of skinned NURBS surface circles. I’ve got the geometry setup the way I want, and now I want to close, or cap, each end of the geometry as they are now simply open. I haven’t had any success in finding documentation that explains how to close or cap a NURBS surface object. :banghead:
Am I approaching the concept incorrectly? :surprised
Any tips would be greatly appreciated.
Thank you.